My work explores the connection between nature and the human body, using photomontage. Referencing my own memories, I blend self-portraits and elements of nature to form a story. The idea of using different elements of nature is to represent memories from my past and how I connect with nature now. Elements, like the sky, water, and trees all have different representations of Earth and what they symbolise.
My project is based on generational reflection with the themes of déjà vu and memory. These images visually represent my mother and the generational ties connecting us. I trace gestures, routines and partial glimpses of moments that feel inherited and rediscovered. I explore how identity and memory intertwine and where the past subtly reappears in the present. These images are reflections of roots, time and invisible threads that connect generations.
“We Love Lit” is an educational web based e-reader centralised around the improvement of engagement, comprehension and understanding of the English Junior Certificate Curriculum. The aim of this project is to reignite a sustainable interest in reading and to enhance the analytical skills required for engagement with long-form literary texts. This tool also serves as a potential resource for teachers, allowing them to direct students to a website designed specifically for the student.
"NightScapes" is a web application designed to help revitalise the nightlife culture in Cork City by providing users with realtime interactive information about nightlife venues. The project delivers a user-friendly platform featuring a map-based interface integrated with comprehensive venue information.
“We Said/We Said” is an interactive cinema experience. Its plot is a loose dramatisation of a real unsolved case known as “The Circleville Letters.” It is aimed at exploring the themes of gossip and the crowd dynamic, as well as the biases we form against one another.
"Soak It In" is an invitation to broaden your perspective on what it means to be mindful. It is a reminder that as life is unpredictable, it helps to appreciate everything as it is, as you are, now. This book explores the roots of mindfulness, and how it can be a powerful tool for grounding and personal growth.
"NÍ Thuigim" is a mixed-media animation that focuses on the feeling of disconnection. This project reflects my brother's relationship as well as his personal and cultural distance that he experienced growing up by being exempt from Irish. During his twenties, he decided to learn the Irish language for the first time. This animation follows his journey, visualising the nonlinear emotions of the feeling of disconnection.
“Legally Blind” explores what it is like to have Retinitis Pigmentosa (a rare genetic eye disease). This approach includes a book, a poster and a short film. It portrays a personal journey of an individual who experiences vision loss through the emotional and physical realities of living with this condition.
“Not Playing Along” Is a project where I explore masking and discuss my experiences with it and how it can affect us all. I examine how masking can make us feel and explore actionable things we can do to help us unmask. This is not a project about fixing yourself. It is a project about growing into who you have always been.
The butterfly effect shows how a small action can lead to a big change. For this project, I’ve created two videos telling a series of stories. The first video depicts what actually happened in the stories. The second video starts the same but diverges to a very different ending, illustrating how a single decision or action can alter the course of a story — often leaving us wondering, "What if?"
'Lexicon of Lavatorology: Public Bathrooms' is an essential source for all those captivated by the fascinating study of lavatorology. Defined as the solemn and very legitimate study of bathrooms, lavatorology explores the significance of one of society’s most frequently overlooked spaces: the bathroom. Delving into the world of public lavatories, this lexicon aims to investigate the meaningful and absurd role that these places occupy in everyday life.
These images capture scenes in natural Irish landscapes that evoke a sense of story and myth. Places that often have symbols that tell stories. The series invites viewers to engage with ancient symbols associated with trees, rocks, and rivers, amongst other natural features. It explores the deep connection we have with our environments and natural surroundings and how we immerse ourselves in nature and the richness in everything.
This series of photographs uses my body and the landscapes that have silently witnessed my life as a metaphor for mental health. Through these images, I explore the intersections of personal experience, memory, and emotional resilience, transforming intimate spaces into visual narratives of struggle, healing, and self-discovery. I invite viewers to reflect on the invisible burdens we carry within ourselves and the spaces that quietly mould us.
'The Formula for Failure' is a satirical yet sincere look at the everyday habits—like procrastination, perfectionism, and fear of judgment—that quietly hold us back. Blending bold editorial design with sharp, reflective writing, the book reframes failure not as defeat, but as a necessary part of growth. It invites readers to laugh at their self-sabotage and recognise that true danger lies in the comfort zones built to avoid progress.
'Connecting the Dots is a visual exploration of the profound ways that music brings us together as human beings. Through moments drawn from history, culture, and human experience, this project highlights music as one of humanity’s most powerful tools for connection. More than a collection of stories, it invites reflection on the ways that we connect through music, and how it helps us to feel a part of something greater than ourselves.
This project explores the relationship between gender identity and physical objects, focusing on male gender. It explores the extent to which gender stereotypes are rooted within our subconscious and how this manifests within the material world. My work primarily explores male-dominated places displaying similarities between industrial materials and the stereotyped male form. As a female photographer, I invite the viewer to question the extent to which they stereotypically gender objects.
‘More Than a Diagnosis’ is a book that shares my sister Danielle’s inspiring journey with Ring Chromosome 18. I aimed to highlight Danielle’s strength, resilience and hope beyond her medical challenges. This story shifts the focus from her diagnosis to her spirit, offering hope to others facing challenges and reminding people that we are not defined by our circumstances, but by the strength within us.
"Grounded" is a project exploring the experience of cold water swimming through photography- a journey where fear is tested, breath is stolen, skin tingles and the shock of the plunge gives way to a deep sense of reallignment and connection.
Trace(s) is a conceptual zine series and archival display investigating found objects left behind by their former owners. Through close observation and imaginative storytelling, my project explores these donated items — worn, forgotten, or passed on — as vessels of memory, history and emotional residue. Trace(s) examines what lingers in the things we once held close, creating a poetic archive of human connection and sentimental imprint.
Echoes of Our Land: Through photography and collage, this project explores sean nós songs from Corca Dhuibhne in West Kerry, songs passed down through generations, deeply rooted in nature and local life. They tell stories of love, loss, battles and emigration, offering a powerful connection to place and cultural heritage. These songs transcend language in their storytelling, carrying emotion through voice and the enduring spirit of the land. And so, we sing. The rhythm of the waves behind us.
“Train-scapade” is an animation about over-thinking and the downward spiral the mind can follow when these thoughts get out of hand. I chose to represent this by showing a nameless, faceless character's descent into an unreal and frightening environment. I sought to show how over-thinking one small thing can quickly lead to catastrophising it, as well as how in the end one can snap out of it just as quickly
As Much As Needed: A visual reflection on Italian cooking and the values it carries; simplicity, connection, and what gets passed down. The book blends personal memory with cultural tradition, celebrating the act of cooking as both a ritual and a way of living. My project aims to be honest, warm, and rooted; inviting the viewer to feel connected to the culture and enjoy the simple things in life.
Set during the Winter War in Finland, “Sylvi and the Bear” follows a young girl who, upon learning her father is missing in action, flees into the snow-laden forest they once shared. After being led to the mythological land, Sylvi must find her way home, and avoid the ever-looming threat of the great bear spirit, Karhu.
“The True Face of Death” is a graphic story book in which various religious and mythological interpretations of death deities are shown in their accurate mythological interpretation. The book was inspired by the idea of modern media portraying death gods as evil. The stories within the book show the true myth and image of death deities, showing them as they truly are, some good, some neutral and some bad.
'The Sisters' is a fun, illustrated book about three sisters and a brave teddy named Sue. When feelings get too big, imagination sweeps them away on a whirlwind adventure through ancient lands and secret chambers. With magic, mystery, and a touch of mischief, this heartwarming story celebrates sisterhood, bravery, and the comforting power of imagination when the world feels like a bit too much.
This Project aims to test the ability to interweave multiple styles of animation to discover how it affects the experience for both the creator and the audience. These styles include hand drawn, flash, claymation, 3D animation and minimalism.
Ash to Ashes is a collaborative installation that explores themes of environmental destruction and rebirth through interactive media and sculptural design. The project’s goal Is to create a tactile, reactive environment that would emotionally and physically engage spectators and inspire contemplation on how humans affect the natural world.
This project explores the design and development of a mobile eLearning game that promotes healthy eating habits in children aged 5–12. The game features a Tamagotchi-style mascot that visually reacts to the food it is fed, encouraging children to learn about nutrition through playful interaction.
My project explores the emotional aftermath of a relationship breakup. Using models and staging, I revisit locations significant to my past relationship and I explore the resurfacing emotions. The project engages with the complexities of loss, memory, and healing, and the intimate process of reconnection with specific spaces that once held meaning. It explores the universal themes of love, heartache, and these raw emotional landscapes both personally and universally.
"New Beginnings is a collection of stories, photography, and illustrations exploring identity, cultural adaptation, and belonging. Through personal narratives and the objects people carry, this project reflects on the resilience and creativity of those making Ireland their home. Inspired by my own experience of navigating two cultures, it celebrates the beauty of connection and the evolving meaning of home."
Create Your Story is an innovative magazine designed to provide art students across the country with deeper, more insightful guidance on available college courses. Through modern design and expert editorial craftsmanship, my goal is to create a resource that inspires and informs, helping students explore possibilities and confidently choose an art course they truly love
"Triarchy." Three sisters. One heart. Unique selves. This book captures the sister dynamics of Alisa, Nika and Tinell through tongue-in-cheek poetry and colourful photography. Aiming to show by example to never take your sibling for granted. It celebrates the joys and pains, the unique quirks and love languages of each sister. It aims to inspire unity and love in the family.
The Story of Us is a series of personal reflections on themes of identity, family, and childhood. Through the lens of adoption and the extraordinary connection I share with my sister, I explore what it means to belong—to a family, to a place, and to oneself. Moving between quiet everyday moments and deeper questions of difference and belonging, this project reflects on the complexities that often go unspoken.
"Drawn Together" is an interactive installation designed to foster spontaneous, collaborative interaction between two people in a public space. The project addresses the growing trend of social isolation in environments like airports, bus stations, and shopping centres—places where individuals often retreat into personal devices. By inviting users to participate in a shared, creative experience, the installation aims to spark meaningful, non-verbal moments of connection.
“Post Human” is an immersive Virtual Reality and educational experience that aims to engage users by encouraging them to explore an intriguing and mysterious environment.
"Inside the Mind" is a virtual reality experience designed to educate its users about anxiety disorders, specifically social anxiety, health anxiety and agoraphobia, through carefully designed immersive environments. This project explores how virtual reality technology can be used to further education on these anxiety disorders with a focus on empathy and awareness.
"Victim of War" is an anti-war VR experience which places the viewer in a relatable everyday environment that is gradually transformed by war. The narrative is based on real interviews conducted with Ukrainian refugees. The aim of the project is to promote empathy and understanding through immersive storytelling.
‘Outsiders Edge’ is a mental health role playing game (RPG) that raises awareness towards those with mental health issues. The narrative-driven game is centred around identity and places the player on a journey through shifting spaces that mirror the internal landscapes we all navigate. The goal was to create a fun and engaging way to help people understand and deal with mental health/wellness and learn about mindfulness techniques while doing so.
Being terrified of horror films, my project sets out to examine what would happen if I created a project situated within the horror genre. Spatial distance, sound effects, props and attention to detail in a 180° field of view have been vital in exploring this medium. The project aims to immerse and confine viewers within the sounds and visuals surrounding them, provoking anxiety through anticipated fear, narrations and unnerving compositions.
My project explores seasonal affective disorder (SAD) through portrait photography. From a personal perspective and referencing research, it examines how emotions are linked to certain weather conditions and the emotional shifts that happen as the seasons change. The project also looks at themes of isolation and the need for social connections, fresh air and light. My aim is to help give visibility to people suffering from this or similar conditions.
The Social Sip, is a conceptual wellness event thataims to explore how alternative social spaces can be shaped by design. This project challenges the widespread acceptance of alcohol as a social medium and instead reimagines tea as an opportunity for connection, mindful socialisation, and wellbeing. Through playful branding and illustration, I created an event that aims to inspire new ways of connecting and spark dialogue about social culture in Ireland.
A Storyteller’s Journal is an illustrated collection of folktales and myths from BIPOC (Black and Indigenous people of colour) communities around the globe. Each chapter invites you to explore these stories using the intimate feel of a well-loved journal with postcards featuring illustrations that are also tucked in at the end of each chapter. This book celebrates the diversity of cultures often overshadowed by dominant mythologies.
StreamerOS is an online game designed to be played by live-stream audiences on Twitch. The project aims to increase engagement and discoverability for broadcasters, while making live-streams more entertaining for viewers. Audience members engage with the game through the live chat room, controlling a personalised avatar by sending text commands to the application.
"Grow down and dress up" explores the idea that adulthood strips away the fearless self-expression we embraced as children. It encourages middle aged women to laugh at themselves and find community in their chaos by joining a group of similar women called 'Damez' who play dress-up with bonkers outfits to reclaim their confidence.
This project investigates the impact of custom user interfaces (UI) on software synthesizers, aiming to improve functionality and user experience.
“Where is George?” is a fun illustrated children’s book about a hamster who has wandered off outside of his cage and follows the protagonist on a way to find him, inspired by my own mistake. It explores the theme of responsibility of taking care of a pet in a light-hearted way and how we learn from the mistakes we make.
"Web Animation 101" is an eLearning course that teaches beginner level animation using recorded visuals and audio, as well as using editing effects for enhanced learning.
'The Hustle Delusion: The Hustle Culture of a world that glorifies being ‘on the grind’, a relentless pursuit of success. It is all about producing, excelling and outperforming yourself and others. This project is a visual journey embracing the change from doing to being and embracing the moment. It is not a rejection of your ambitions or work. Instead it’s a healthier outlook at finding a more balanced way of living.
“Underpainting” is an illustrated graphic novel which is focused on themes of body image and perfectionism. The story follows a girl who gains the power to change her appearance at will, but finds herself obsessed with trying to look as beautiful as possible. The project aims to explore how beauty standards and seeking external validation can get in the way of living authentically.
"Ire-Dentity" is an interactive audio-visual installation that explores how Irish identity intersects with political and social issues. The project reflects on shifting perspectives surrounding current issues such as the housing crisis, minority rights, immigration, and the revival of the Irish language. This project explores the mediums through which young people engage with and redefine their sense of cultural identity-activism, music, and art, while grounding these observations in research and real-world data.
This project is a visual narrative about self-discovery for people in their 30s who feel stuck or unsure of their path. Using motion graphics and typography, it explores emotions like turmoil, hope, and empowerment. The video aims to validate those feelings and offer encouragement, reminding viewers that change is possible. It reflects the inner conflict of questioning life choices and expectations, and encourages a return to authenticity with courage and clarity.
“sOnder” is an interactive audiovisual installation that explores the complexity and interconnectedness of human life. By combining projection mapping, sound design, and physical interactivity, the installation encourages participants to reflect on the shared yet unseen narratives of others.